The Wii version contains all the content from the previous two games. And because you can't move the camera round with the Wiimote the absence of a strafe function and the slow turning speed and the impossibility of shooting while moving feel even more backward and annoying than they did the last time around. And you'll twiddle the analogue stick to steer the screen round if you want to aim at something to the edge of your view or off-screen. You'll point the Wiimote at things you want to shoot, but this is a wobbly, fuzzy experience, compared to the precision of the previous versions of the game. The problem is that the aiming process is an uneasy conjunction between pointing the Wiimote and twiddling the analogue stick. And you can open up your menus and maps using the other buttons on the face of the Wiimote, and adjust the camera using the d-pad. Pressing the action button, A, fires your weapon. Holding down the B trigger (the one on the Wiimote) brings up the targeting reticule (which, you'll notice is much bigger than in previous versions on the game - a testament to how difficult it can be to aim. To turn quickly you press the Z trigger and down on the analogue stick. Here's how the controls work: you move with the analogue stick on the nunchuk, and you hold down the Z trigger (the one on the nunchuk) to run. Good luck turning in time to get that guy at the edge of the screen. It's just you won't be able to aim quickly or with precision, so it's slightly more difficult to enjoy Resident Evil 4 on the Wii. Here's what Kristan had to say about the game when it came out on the Playstation 2: "Being able to aim quickly and with precision is the key to enjoying Resi 4 - because that's pretty much the bulk of what you'll be doing throughout the game as you fend off a succession of demented plague-ridden Spanish villagers." Well the bulk of what you'll be doing throughout the game is still fending off a succession of demented plague-ridden Spanish villagers. Because it doesn't feature an improved control scheme, it features the opposite: a worse control scheme. It actually just trips over its own feet and flies off the wriststrap through your mum's window. It enters with a quick nunchuk to the ribs, followed by a dagger slash to the throat to establish the definitive version of the game: like it was on the GameCube and the PlayStation 2 but with an even newer, more improved control scheme, thanks to Nintendo's universally accessible Wiimote.Įxcept it doesn't. Which is where Resident Evil 4 Wii Edition comes in.
![resident evil 4 iso wii resident evil 4 iso wii](https://1.bp.blogspot.com/-o115d3boN7A/YLcAxZSCqUI/AAAAAAAAA4E/CQepD34QDVIXVQ02bi4dd_mbut6kHmI2wCLcBGAsYHQ/s1557/Resident%2BEvil%2B4%2B%2528USA%2529%2BWii%2BEdition%2BISO%2BGame%250A%250A4.jpg)
It granted players direct control over Leon Kennedy (and an assortment of others), and introduced precision aiming.
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You might remember, too, that one of Resident Evil 4's improvements over previous games in the series was a new, improved control scheme.
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Then, when it came out on the PlayStation 2 with extra content, it took one look at the law of diminishing returns and gave it a massive roundhouse kick to the head, to became even more of an action classic, full of moody camera-cuts, conspiracy-theory cultists, shambling, leprous villagers, and some of the most heart-stopping set-pieces and frantic firefights in videogame history.
![resident evil 4 iso wii resident evil 4 iso wii](http://vgboxart.com/boxes/Wii/29465-resident-evil-4-wii-edition.png)
You might remember it because when it came out on the GameCube it was an instant action classic, reinvigorating the Resident Evil series and bringing it right up to date with a massive bang (and then a sort of slippery noise as an exploded head drenched the floor).
![resident evil 4 iso wii resident evil 4 iso wii](https://4.bp.blogspot.com/-ImbzbIzrs-Y/V6wzALAVZMI/AAAAAAAAAc8/85StVDxpo7s7BcEe-qrIgcK_YMSeCtuYQCLcB/s1600/Resident%2Bevil%2B4%2B-%2Bryan%2Bgames%2B4.jpg)
You might remember a game called Resident Evil 4.